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Level 2, map 2F0

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map section DH 2F 0

Room 149) 50’ x 50’ x 30’

Glassteel wall (stone)

hirelings of Grag the unholy

South wall arrow slots ( sides are 30’ high)

West wall arrow slots ( sides are 30’ high)
( secret door: LE touch or Knock or Dispel Magic vs. 6th)

North wall arrow slots

Sharu 1/2 Orc male, LE, Fighter 7/ Assasin 6, leather +2, Ring Vampiric Regeneration,
Ring of Fire resistance, Long bow +2, 10 arrows +2. long sword +1, 3 monster burn oil flasks

Lol human female, NE, Magic-User 7 Claok of Protection +4, Ring of Protection +4/+4,
leather, Dagger +2/Flash ( at 12th) 8d6 12” range 30 charges ( 3,000 xp)
6 monster oil ( dagger recharges 2 flash per charge, fires 1 flash per melee
round, holds a maximum of 30 charges.

Gorg human male, LE, Fighter 7 Plate +2, Spear +2, Bastard sword 3,
monster oil 7

Diot half-elf female, LE, Cleric 8/Fighter 7 Banded +3, Shield +2,
long sword +2, Foot soldier’s mace +2, Unholy water 6 vials
belongs to Silent Ones of Kran, LE, Deity is Skran
members get +5 HP damage to members of Church of Frontol

Their ability numbers, like strength and constitution, are above normal. Those allowed by 1E rules have percent strength. Small enclosed areas have 30 giant rats, 15 per area.


Room 150) 10’ x 70’ x 10’ empty

Room 151) 50’ x 50’ x 50’ ( 125,000 cubic feet)

3 Screaming Devilkins ( Fiend Folio) on a stone shelf 40’ up the wall.

They have a small treasure with them:
24 loose gold pieces. To a coin collector these old coins
are worth 5 pp each. 150 years old.


Room 152) 44’ x 10’ x 30’ – 10’ x 10’ x 20’ ( 15,200)

South secret door: push down

where the ceiling changes height is a:
Green Slime put here by Khol


Room 153) 10’ x 10’ x 40’ empty

West secret door: Knock or Dispel Magic vs. 7th

North secret door: push down


Room 154) 10’ x 10’ x 10’

East secret door: cannot be opened from this side.

Chest: 2’ x 2’ x 1’ firetrap 9d4+9 hp
700 gp, dagger +3


Room 155) 10’ x 30’ x 50’ – 10’ x 10’ x 50 ( 20,000)

Green Slime on ceiling put here by Khol


Room 156) 20’ x 10’ x 50’ – 10’ x 20’ x 50’ – 20’ x 10’ x 50’ ( 30,000) empty


Room 157) 20’ x 30’ x 50’ ( 30,000)

5 trolls


Room 222) 30’ x 10’ x 10’ empty

East secret door: Knock or Dispel Magic vs. 8th

The stairs lead upwards, eventually, to the outside world. The exit is on the North
side of the hill that surrounds the Dwarf Home area. This is one of the
‘correct’ entrances to Dwarf Home. The entrance found by the player characters, on
first level, is an entrance made years after Dwarf Home was over run by Evil.


Room 251) 50’ x 10’ x 50’ empty

Room 252) 10’ x 50’ x 10’ empty


Room 253) 30’ x 10’ x 10’ empty


Room 254) 70’ x 10’ x 10’ empty


Room 255) 10’ x 50’ x 10’

chest: 2’ x 2’ x 1’ locked -20 percent to open
500 gp, three 7000 gp gems


Room 304) 20’ x 10’ x 10’

North secret door: push up

1 centipede


Room 305) 10’ x 10’ x 10’ empty

North secret door: push down


Room 306) 10’ x 10’ x 30’ empty

room number duplicated on dh 2f -3

Author
Categories Dwarf Home, Level 02

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