Room 149) 50’ x 50’ x 30’
Glassteel wall (stone)hirelings of Grag the unholy
South wall arrow slots ( sides are 30’ high)
West wall arrow slots ( sides are 30’ high)
( secret door: LE touch or Knock or Dispel Magic vs. 6th)
North wall arrow slots
Sharu 1/2 Orc male, LE, Fighter 7/ Assasin 6, leather +2, Ring Vampiric Regeneration,
Ring of Fire resistance, Long bow +2, 10 arrows +2. long sword +1, 3 monster burn oil flasks
Lol human female, NE, Magic-User 7 Claok of Protection +4, Ring of Protection +4/+4,
leather, Dagger +2/Flash ( at 12th) 8d6 12” range 30 charges ( 3,000 xp)
6 monster oil ( dagger recharges 2 flash per charge, fires 1 flash per melee
round, holds a maximum of 30 charges.
Gorg human male, LE, Fighter 7 Plate +2, Spear +2, Bastard sword 3,
monster oil 7
Diot half-elf female, LE, Cleric 8/Fighter 7 Banded +3, Shield +2,
long sword +2, Foot soldier’s mace +2, Unholy water 6 vials
belongs to Silent Ones of Kran, LE, Deity is Skran
members get +5 HP damage to members of Church of Frontol
Their ability numbers, like strength and constitution, are above normal. Those allowed by 1E rules have percent strength. Small enclosed areas have 30 giant rats, 15 per area.
Room 150) 10’ x 70’ x 10’ empty
Room 151) 50’ x 50’ x 50’ ( 125,000 cubic feet)
3 Screaming Devilkins ( Fiend Folio) on a stone shelf 40’ up the wall.They have a small treasure with them:
24 loose gold pieces. To a coin collector these old coins
are worth 5 pp each. 150 years old.
Room 152) 44’ x 10’ x 30’ – 10’ x 10’ x 20’ ( 15,200)
South secret door: push downwhere the ceiling changes height is a:
Green Slime put here by Khol
Room 153) 10’ x 10’ x 40’ empty
West secret door: Knock or Dispel Magic vs. 7thNorth secret door: push down
Room 154) 10’ x 10’ x 10’
East secret door: cannot be opened from this side.Chest: 2’ x 2’ x 1’ firetrap 9d4+9 hp
700 gp, dagger +3
Room 155) 10’ x 30’ x 50’ – 10’ x 10’ x 50 ( 20,000)
Green Slime on ceiling put here by Khol
Room 156) 20’ x 10’ x 50’ – 10’ x 20’ x 50’ – 20’ x 10’ x 50’ ( 30,000) empty
Room 157) 20’ x 30’ x 50’ ( 30,000)
5 trolls
Room 222) 30’ x 10’ x 10’ empty
East secret door: Knock or Dispel Magic vs. 8thThe stairs lead upwards, eventually, to the outside world. The exit is on the North
side of the hill that surrounds the Dwarf Home area. This is one of the
‘correct’ entrances to Dwarf Home. The entrance found by the player characters, on
first level, is an entrance made years after Dwarf Home was over run by Evil.
Room 251) 50’ x 10’ x 50’ empty
Room 252) 10’ x 50’ x 10’ empty
Room 253) 30’ x 10’ x 10’ empty
Room 254) 70’ x 10’ x 10’ empty
Room 255) 10’ x 50’ x 10’
chest: 2’ x 2’ x 1’ locked -20 percent to open500 gp, three 7000 gp gems
Room 304) 20’ x 10’ x 10’
North secret door: push up1 centipede
Room 305) 10’ x 10’ x 10’ empty
North secret door: push down
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