North side = column E
East side = Row -07
West side = Row 07
South
side = column A
Level 3 rooms
- 3E -07 | 3D -07 | 3C -07 | 3B -07 | 3A -07
- 3E -06 | 3D -06 | 3C -06 | 3B -06 | 3A -06
- 3E -05 | 3D -05 | 3C -05 | 3B -05 | 3A -05
- 3E -04 | 3D -04 | 3C -04 | 3B -04 | 3A -04
- 3E -03 | 3D -03 | 3C -03 | 3B -03 | 3A -03
- 3E -02 | 3D -02 | 3C -02 | 3B -02 | 3A -02
- 3E -01 | 3D -01 | 3C -01 | 3B -01 | 3A -01
- North 3E 0 | 3D 0 | 3C 0 | 3B 0 | 3A 0 South
- 3E 01 | 3D 01 | 3C 01 | 3B 01 | 3A 01
- 3E 02 | 3D 02 | 3C 02 | 3B 02 | 3A 02
- 3E 03 | 3D 03 | 3C 03 | 3B 03 | 3A 03
- 3E 04 | 3D 04 | 3C 04 | 3B 04 | 3A 04
- 3E 05 | 3D 05 | 3C 05 | 3B 05 | 3A 05
- 3E 06 | 3D 06 | 3C 06 | 3B 06 | 3A 06
- 3E 07 | 3D 07 | 3C 07 | 3B 07 | 3A 07
east side
west side
3F 04
3F 06
3F 07
Room 71) 40’ x 10’ x 10’ – 10’ x 20’ x 10’ – 20’ x 10’ x 40’ (14,000)
door is barred and shut from Corridor U three 2’x 2’ x 14’ beams spiked to the wall horizontally 5 metal strips bolted to the door with 2 inch in diameter bolts when the door is opened: an illusional Yellow Dragon is seen.It breathes a yellow fog ( if SR nothing happens, if fail SR, whatever someone
in the party suggested.) Bite 1d10, claw 1d4, claw 1d4 Dispel vs. 10th room appears to be: 50’ x 40’ x 40’ (80,000) room actually has: chest: 6’ x 10’ x 4’ 3 scrolls not in tubes: 1 each Resurrection at 17th level
7000 pp, 7000 gp, forty 500 gp gems
scroll of Learning Disability ( -2 Int/segment until reach Int 6) small leatherbox tied shut: 8 inches x 8 inches x 6 inches
room for 30 vials: ( items in vials from a magazine article or a Judges Guild module) 1 vial Witches Brew ( SR vs. Polymorph or turn into a frog, if make SR take +1d4 to Charisma)
1) Bergamot, 2) Bottom number 20, 3) High Conquering 4) Life,
5) Olibanum 6) Voodoo, 7) XYZ all oils are numbered, but no other identification
Room 72) 20’ x 10’ x 40’ empty
Room 73) 30’ x 20’ x 50’ (30,000)
between 40’ and 50’ up in the East wall is a 10’ x 10’ area that detects as magic by Nystul’s Aura
Room 74) 50’ x 10’ x 15’ (7500)
North secret door: Dwarf touch or Knock West secret door: Dwarf touch only. Detect 1 in 8 on East wall, murals of Dwarves fighting Orcs. small chest: 2’ x 4’ x 2’ locked 200 pp, three 200 gp gems
Room 75) 10’ x 30’ x 10’
chest 4’ x 4’ x 3’ bolted to floor dwarf touch to open650 hemispherical shapes of platinum ( total worth 3900 pp)
Scroll Detect Curse ( cleric) in jade tube worth 7500 gp
scroll will fade in 6 months
Room 76) 20’ x 10’ x 170 ( 34,000) empty
Room 435) 240’ x 20’ x 50’ ( 240,000) empty
Secret door: going to room 435: push rightgoing to Corridor CZ Knock Secret Door: going to room 168: push right going to room 435: Knock
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