Room 115) 10’ x 60’ x 30’ ( 18,000) empty
Room 116) 30’ x 60’ x 30’
2 chests, one is a mimicThe other chest:
trapped 3 Magic Missles a random character within 20 feet
contains 95 pp, 900 sp
Room 117) 10’ x 10’ x 10’ empty
Secret Door: push on North end of door
Room 118) 6’ x 10’ x 10’
7 giant centipedes ( put here by Grag)Secret door: elf or half-elf touch slides into floor
Room 119) 6’ x 10’ x 10’
bones, not wearing armour, just outside the doorSecret Door: any non-human touch, slides up into ceiling in 1 second, this increases surpise chance by 1, even for Rangers.
6 giant centipedes
loose on floor: 300 gp
Room 214) 6’ x 20’ x 10’
4 Zombies ( Grag the unholy)sack: 550 ep
Secret door: elf or dwarf touch
Room 215) 10’ x 10’ x 10’ empty
Room 216) 10’ x 60’ x 10’
5 owlbears ( Grag the unholy)
Room 217) 10’ x 10’ x 10’
see room 214 to find out how to open the secret door.9 giant rats
50 loose pp
Room 288) 10’ x 20’ x 10’ empty
Anyone stepping into the Tsl area will vanish and reappear in Trlafter 1d6+2 minutes. Before anyone can do anything the character so
teleported will disappear again and go back immediately to Tsl.
The teleporting will then stop unless a character steps into area Tsl.
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