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Level 2, map 2E 03

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map section DH 2E 03

Room 115) 10’ x 60’ x 30’ ( 18,000) empty


Room 116) 30’ x 60’ x 30’

2 chests, one is a mimic

The other chest:
trapped 3 Magic Missles a random character within 20 feet
contains 95 pp, 900 sp


Room 117) 10’ x 10’ x 10’ empty

Secret Door: push on North end of door


Room 118) 6’ x 10’ x 10’

7 giant centipedes ( put here by Grag)

Secret door: elf or half-elf touch slides into floor


Room 119) 6’ x 10’ x 10’

bones, not wearing armour, just outside the door

Secret Door: any non-human touch, slides up into ceiling in 1 second, this increases surpise chance by 1, even for Rangers.

6 giant centipedes

loose on floor: 300 gp

Room 214) 6’ x 20’ x 10’

4 Zombies ( Grag the unholy)

sack: 550 ep

Secret door: elf or dwarf touch


Room 215) 10’ x 10’ x 10’ empty


Room 216) 10’ x 60’ x 10’

5 owlbears ( Grag the unholy)


Room 217) 10’ x 10’ x 10’

see room 214 to find out how to open the secret door.

9 giant rats

50 loose pp


Room 288) 10’ x 20’ x 10’ empty

Anyone stepping into the Tsl area will vanish and reappear in Trl
after 1d6+2 minutes. Before anyone can do anything the character so
teleported will disappear again and go back immediately to Tsl.

The teleporting will then stop unless a character steps into area Tsl.

Author
Categories Dwarf Home, Level 02

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