North side = column E
East side = Row -07
West side = Row 07
South
side = column A
Level 3 rooms
- 3E -07 | 3D -07 | 3C -07 | 3B -07 | 3A -07
- 3E -06 | 3D -06 | 3C -06 | 3B -06 | 3A -06
- 3E -05 | 3D -05 | 3C -05 | 3B -05 | 3A -05
- 3E -04 | 3D -04 | 3C -04 | 3B -04 | 3A -04
- 3E -03 | 3D -03 | 3C -03 | 3B -03 | 3A -03
- 3E -02 | 3D -02 | 3C -02 | 3B -02 | 3A -02
- 3E -01 | 3D -01 | 3C -01 | 3B -01 | 3A -01
- North 3E 0 | 3D 0 | 3C 0 | 3B 0 | 3A 0 South
- 3E 01 | 3D 01 | 3C 01 | 3B 01 | 3A 01
- 3E 02 | 3D 02 | 3C 02 | 3B 02 | 3A 02
- 3E 03 | 3D 03 | 3C 03 | 3B 03 | 3A 03
- 3E 04 | 3D 04 | 3C 04 | 3B 04 | 3A 04
- 3E 05 | 3D 05 | 3C 05 | 3B 05 | 3A 05
- 3E 06 | 3D 06 | 3C 06 | 3B 06 | 3A 06
- 3E 07 | 3D 07 | 3C 07 | 3B 07 | 3A 07
east side
west side
3F 04
3F 06
3F 07
Room 1) 10’ x 10’ x 10’ empty (1,000)
west secret door: elf touch ( door will glow under Detect Magic) door slides upwards
Room 2) 20’ x 10’ x 20’ empty (4,000 cubic feet)
North secret door: dwarf touch will open if dwarf under 4’ 6” tall South secret door: any Good touch
Room 3) 10’ x 10’ x 5’ (500 cubic feet)
chest: 2’ x 2’ x 1’ will explode trapped by Fireball 7d6 unless opened by a dwarf under 4’ 6” tall 75 pp, 500 gp, War Hammer +1 ( handle is carved so that will only fits adwarf’s hand. The coins are Dwarf Home coins worth 1.25 times a regular
Trillolaran coin. Square shape with a R on it.)
Room 4) 6’x 36’ x 5’ (1,080)
4 pictures along east wall, each is 2’ x 1’ wide, of dwarves in varioustypes of armor and all armed with war hammers. These are of historical
interest and the 4 of them are worth a total of 50 gp to party when they take to
the Dwarves on the surface near Dwarf Home.
Room 5) 19’ x 6’ x 10’ empty (1,140 cubic feet)
West secret door: push left East secret door: touch by Good
Room 6) 50’ x 50’ x 15’ (37,500 cubic feet)
programmed illusion of a 5-headed Hydra that covers a pile of Yellow Moldover a stone box. Inside the stone box is 75 gp, 500 ep West secret door: touch by female character with percent strength East secret door: touch by Gnome or Dwarf
Room 7) 10’ x 100’ x 10’ (10,000 cubic feet)
3 parallel grooves cut in floor0.25 inches deep, one inch wide, 70’ long, 1’ apart Gelatinous Cube Type 2 ( immune fire, harmed by Cold) 40 gp inside the ‘cube Overhead is a Stun Jelly ( Fiend Folio)
Room 8) 40’ x 30’ x 12’ ( 14,400)
mural north wall depicts a vampire kicking a goblin ( radiates evil and magic)no attacks have any affect except water as water-based paint was used. West secret door: chaotic touch
Room 9) 10’ x 30’ x 7’
5 Zombie goblins ( 1 HD )
Room 10) 30’ x 20’ x 40’ ( 24,000)
coffin: inside is a figure swathed in strips of cloth, wont move.hidden in the ceiling are 2 Dopplegangers
( will imitate 2 of the party members and attack)
under the coffin: (the stone block is hollow) Scroll Cleric 2 level 4 spells: Paralyzation and Raise Water Long Sword +2 with runes that translate as ‘Grin’s Sword’, its Lawful Good Potion of Healing ( grey blue liquid ) Boots of Dancing two 500 gp gems, one 1200 gp jewelry, 850 Trillolaran gp
Room 356) 30’ x 30’ x 50’ (45,000 cubic feet)
West secret door: touch by Good 12 Niblogs armed with short swords7 gp each chest: contact poison on coins, -2 SR
1500 sp Trillolaran, one 700 gp jewelry and 2 empty chests
Room 357) 10’ x 10’ x 50’ – 30’ x 10’ x 10’ (8,000 cubic feet)
East secret door: Knock or Dispel magic vs. 18th.
Room 358) 20’ x 90’ x 19’ (34,200)
A Magic Mouth activated by Find Traps‘loud scream sound” startles these 4 Shriekers (large) which causes the
Shambling Mound ( 8 HD) to teleport in chest: 4’ x 4’ x 4’
locked: 4 locks 2 rounds per lock
70 pp, 5000 gp, 7000 EP ( all Trillolaran coins)
Magic Mouth inside: scratching sounds
activate while lock is being picked
Room 493) 10’ x 10’ x 40’ ( 4,000 cubic feet)
lever in ceiling ( moves, but nothing happens) chest: 70 pp, 500 gp, 700 ep ( Trillolaran coins)quiver of twelve +2 Arrows
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