North side = column E
East side = Row -07
West side = Row 07
South
side = column A
Level 3 rooms
- 3E -07 | 3D -07 | 3C -07 | 3B -07 | 3A -07
- 3E -06 | 3D -06 | 3C -06 | 3B -06 | 3A -06
- 3E -05 | 3D -05 | 3C -05 | 3B -05 | 3A -05
- 3E -04 | 3D -04 | 3C -04 | 3B -04 | 3A -04
- 3E -03 | 3D -03 | 3C -03 | 3B -03 | 3A -03
- 3E -02 | 3D -02 | 3C -02 | 3B -02 | 3A -02
- 3E -01 | 3D -01 | 3C -01 | 3B -01 | 3A -01
- North 3E 0 | 3D 0 | 3C 0 | 3B 0 | 3A 0 South
- 3E 01 | 3D 01 | 3C 01 | 3B 01 | 3A 01
- 3E 02 | 3D 02 | 3C 02 | 3B 02 | 3A 02
- 3E 03 | 3D 03 | 3C 03 | 3B 03 | 3A 03
- 3E 04 | 3D 04 | 3C 04 | 3B 04 | 3A 04
- 3E 05 | 3D 05 | 3C 05 | 3B 05 | 3A 05
- 3E 06 | 3D 06 | 3C 06 | 3B 06 | 3A 06
- 3E 07 | 3D 07 | 3C 07 | 3B 07 | 3A 07
east side
west side
3F 04
3F 06
3F 07
Room 198) 70’ x 110’ x 100’ ( 770,000 cubic feet)
The Chess Room room is a Chess/checkerboard with some of the black squares faded out. Detect Magic will show the character as the playing piece listed. Any character not moving as the playing piece they show as under Detect Magic will receive 1d4 hp per wrong move. By order step onto the ‘board’. 1) Rook 2) Knight 3) Bishop 4) Rook 5) Pawn 6) Knight 7) Pawn 8) Bishop 9) Pawn 10) Pawn 11) Pawn 12) Pawn 13) Queen 14) Pawn 15) King There are 10 illusional Orcs at the other end of the room. I had theillusion ‘react’ to the characters
Room 199) approximately: 30’ x 30’ x 60’ empty
Room 457) approximately: 40’ x 130’ x 70’ empty
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