Dark Blue for the ocean that sustains them, the black wandering line of the first battle groups that went inland after the Green Cloud saved them to look for Evil and remove it from Dank Forest. The semi-circles of planned searches for Evil finished the cleaning of the land. The Eye to show they are on watch for Evil.
As you can see from the town descriptions, they aren’t prepared for trouble.
The brown triangles show a migration path for one group of People. I’ll detail them later.
The numbers on the plains are the general locations of various Nomad tribes.
A closeup of the area around Mad Krongo’s dungeon.
This nation is a total monarchy allied to Trillolara. Trillolara is Northwest of here. This land is covered by an almost continuous fog or rain due to a warm northerly and cold southerly sea currents meeting just off-shore. The king charges exorbitant taxes on any treasures found. The Capitol is Brillar. (Alignments: CG, CN)
Mad Krongo’s Keep is the location of one adventure by a store game group. Its located in the central pass through the hills. Meldale and Bigdale are nearby villages.
Hinge Road goes inland, past Mad Krongo’s Keep, ruins, and on into the interior.
The Coast Road goes for miles, into loneliness. There are a few towns near Brillar, but not much beyond along the coast road. There are a few castles and keeps further up the coast here, but even fewer travelers.
Why does Brillar exist then ?
Map updated: 10 Jan 2023.
The Plains of Dareth are controlled by Evil, so any imports must come by sea.