glossary: N, Oh, and P

Posted

  1. Natural 1: When a d20 is rolled and a ‘1’ appears. No bonuses or adjustments are included to give a final result of a 1.

  2. Natural 2: When a d20 is rolled and a ‘2’ appears. No bonuses or adjustments are included to give a final result of a 2.

  3. Natural 20: When a d20 is rolled and a ‘20’ appears. No bonuses or adjustments are included to give a final result of a 20.

  4. n.b.: Note well.

  5. NPC: A non-player character, a character directed by the referee.


  6. Obviate: To prevent or dispose of effectively; anticipate so as to render unnecessary.

  7. Others: A race of beings that resemble humans. They were known to exist over 1,000 game-years ago. Several adventuring parties have encountered beings that fit the physical and magical (?) manifestations typical of them. They sometimes masquerade as low-level NPCs, when they are pressed in battle they have shown abilities that exceed 15th level of ability, along with weapons and devices of unknown types. I got the idea for this from several fantasy and science fiction stories and even a few old comic books.

  8. Oubliette: A prison where prisoners can be placed that has no exit and no light, except for the trap door leading down into it.

  9. Outwork: A fortification advanced beyond the castle walls to defend a vulnerable point such as a gate, bridge, or to defend a supply route, e.g. from a dock to a castle; an extended barbican.


  10. Palisade: Wooden wall or fence of heavy timbers set vertically and touching. The earliest form of static defense, usually of a village. c. Age 4.

  11. Pallet: a blanket and something for a pillow. You put the blanket under you,and use any extra part of that blanket as a cover. Not very comfortable.

  12. Parapet: The battlement wall protecting a rampart or roof-wall towards a field. It is divided into merlons and crenels (embrasures).

  13. PC: Player character; a character whose actions are directed by a player.

  14. Persona: The role or identity of the character whose actions are directed by a player. see PC above.

  15. Pole arm: A hafted weapon, other than a spear or staff, with a length of 5 feet or more.

  16. Portcullis: A sliding drille of iron or wood suspended in the gateway of a fortified place in such a way that it can quickly be lowered in case of attack. First used in c. Age 9. A gate was used before this time.

  17. Postern: A small door or secondary gate for use when the main gate is inconvienent or when its operation is unnecessary. It could be located near the kitchen for food ingress or near the castle’s rear as an emergency exit or escape.

  18. pp: Platinum piece(s), a monetary unit made of an alloy of platinum. 1 pp = 5 gp.

  19. psionics: Mental abilities; such as combat, telekinesis and telepathy; possible only by very intelligent beings and some monsters. Player characters of the dwarf, halfling, and human races can have psionics.




Author
Categories Old Crestar, Glossary