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Posted

Nine islands. Plenty of vegetation, good soil. Shallows for fishing and shellfish. Fresh water.

ruins.

Eight of the islands have names. Adventurers landed on Tror, built a couple of villages. They saw many fish in the shallow areas. They decided this would be a good place to live.

They went back somewhere, and got lots of people to follow them here.

They vanished long years ago. Only ruins left. Except for that one tower on the unnamed island. Wouldn’t do for his enemies to teleport in, named island would help with that he supposed.

Two collapsed light houses guard the bay on Tesk. No sign of any other inhabitation on the island for them to be helping.

The adventurers, and those who followed them here, didn’t name these islands. Nor did the being living in the tower. He found sign boards naming them all, he got rid of the sign on his island.


Author
Categories Outer Ocean

Posted

Some Links

From level 2, room 4, a 20’ wide by 60’ long corridor leads to a spiral stone stair that goes downward. The stairs are 10’ in diameter and go down 150’. The walking area on the stone spiral stairs is 5’ wide. The total depth at the bottom of the spiral stair is 412.75 feet.

At 100’ down, the characters see carvings on the walls. The carvings are of warriors in feathered headdresses and look similar to Mayan and Aztec styles. A plaster-stone combination blocks the stairs at 120’ down. There are words carved and painted on it. If Read Languages is cast: ‘Tomb of Tonichto. Warrior King of Thaclara.’ The plaster wall is thin and can be broken with Knock spells or maces. Behind it they will find a row of inlaid stone blocks with no mortar holding them in place. They can be removed with 2 hours of work. Hitting them with blunt weapons will cause an echo to come up from below that sounds like that of a hammer on an anvil. (tap-tom-tap-tap)

Behind the stone wall is a passage that is richly painted and carved with jungle scenes. Warriors are fighting. Spell casters are attacking each other and warriors. Jaguars on leashes are being used to attack wounded warriors. The characters soon realize there are two groups involved. Those with blue feathered headdresses and those with green feathers.

As the characters go downward, they hear faint ‘jungle sounds’, mostly birds. The walls and air gets damper and damper as they go further downward.

Now they see fighters and spell casters with orange feathers attacking both the green and blue feathered groups.

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Bottom of the spiral stairs map

At the bottom of the staircase, the characters find themselves on the edge of a large area of jungle. Trees, brush, birds, small lizards, and insects abound. The ceiling is approximately 100’ up. There is a dim greenish-yellow glow reminiscent of sunlight shinning through jungle growth, but it seems ‘wrong’ somehow. Then they realize the ‘sunlight’ is coming from everywhere, uniformly, even near the staircase. It cannot be actual sunlight shinning on these trees.

The only walls the characters see are at the spiral stairs. The rest of the area is jungle. If they ‘check for depth’ they will find they are about 413’ down.

Note: the passageways in the jungle growth move after the characters leave the clearing near the stairs. The amount of frustration of finding the same ‘rooms’ over and over is up to you.

The pedestals the statues are on are 3’ high.


Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Room 1) 30’ × 30’ area

A statue of a bat is here, a giant bat 6’ tall. Statue doesn’t change into a monster. In the back of the pedestal is a small panel. Trapped with Flash, a mini-fireball 5’ radius. 3d6 HP, SR for 1/2 damage 365 gp of Trillolaran coins

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

To help the players become nervous, you might mention that no path connects to this statue. Be subtle about it.

Room 2) 20’ × 20’ area

A statue of a jaguar: AC6, Move 15”, HD 4+1, attacks claw/claw/bite 1d3/1d3/1d8, close combat 2 more attacks from rear claws of 1d3/1d3 Coming within 10’ of statue changes it into a jaguar. No treasure.

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Room 3) 30’ × 30’ area

statue of jaguar, coming within 5’ activates magic mouth ‘Roar !’ Pedestal has small panel: no trap. 25 gp, 150 sp of Trillolaran coins

Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Room 4) 50’ × 50’ area

Three statues a) Elf woman on the left one: Vanished about 50 years ago. If rescued, taken back to the surface and Dwarfbas, the party receives 750 gp and a quiver of 12 arrows +1 for her rescue.
b) A statue of a jaguar: AC6, Move 15”, HD 4+1, attacks claw/claw/bite 1d3/1d3/1d8, close combat 2 more attacks from rear claws of 1d3/1d3 Becomes a jaguar 2 minutes after Tochnito activates. No treasure.
c) Mummy on the right one. Its Tochnito. He isn’t an actual mummy, attacks as a Ghoul.
After Tochnito is defeated and dies, his pedestal falls apart revealing his treasure. 2,000 cp; 1,000 ep; 500 gp; two 1500 gp necklaces; three 650 gp gems; Long sword +1, Ring of Fire resistance, Long bow +1, Sling +1
He wasn’t the King of the Jungle Lands, but was a usurper from Trillolara, so his gear is Trillolaran style.


Map is 50’ × 50’. Grid is 10’ squares. Path is 3’ wide’.

Room 5) 10’ × 10’ area

Small rocky pad in the center of this area. Its large enough for the entire party, including the elf, to stand on. It will teleport them to halfway between Hommlet and the moat house. Will detect as trap.

An hour after they leave, and Tochnito is defeated, area 3 vanishes, along with all of the spiral stone stairs.

A month after this adventure is over, a Chaotic Neutral party character will find in his or her room a long sword +1 CN. No abilities. If more than one CN character, roll percentile dice. Lowest roll wins. They wont be able to trace it, but a sage, 45 percent chance, can figure out why it showed up.

Level 3: converting all money items found to gold gives: 7,107.5 gp equivalent including the money from rescuing the elf.


Or to make it more dramatic, once they find the empty pedestal, the jungle area starts shaking and the ceiling starts falling in. The teleport pad in area 5 is the only safe exit as this point.


Author
Categories South Hemisphere

Posted

An area the Little Old Man in Gray contracted with some player characters to clean up.

Some materials lost like the Sky Mountain adventure. I only have the lead up to it.

So, the player characters can get to the location that transports them to Sky Mountain, but the adventure material for Sky Mountain is lost.

Note that this isn’t on Crestar, but a location known to The Little Old Man in Gray




Author
Categories lost, Mad Rock

Posted

This is the cave and ‘house’ shown in the cave drawing.

No roof, no second floor; although it appears to have one upon first seeing it. The characters should easily notice that they can see through the upper windows to the cave’s back wall.

They will also notice easily that there are different types of construction in this supposed house. Red brick walls that go up to 12 feet high, brown sandstone walls that are 10 feet high, gray stone walls that are 5 feet high. It may look shaky, but it is very sturdy.

Two rooms have dust on the floor that could have been wooden furniture. The rest of the rooms are absolutely clean. No dust, no debris.

All that is to make the players suspicious… and hunt for some clues.

Up inside the flue for the stone fireplace is a small loose brick.

Behind the brick is a small lever. Its to activate the teleport and send anyone in the fireplace off to Sky Mountain, where the actual adventure takes place. The fireplace holds about 3 humans standing up.

That lever wasn’t easy for the players to locate. I even had to hint.

This is the planned and dug out room that is the cave.

.

Overhead view of the house.

.


Author
Categories lost, Mad Rock

Posted

farm land: wheat, corn, typical farm animals, many wild areas not under cultivation

forests: small forested areas, a few large forest areas. Most everyone avoids Leseo Forest.

water: various small streams, several rivers and their tributaries, an estuary, and a large ocean

mountains: several mountainous areas, a few small hills

typical terrain: rolling hills with grasslands, good soil for farming


Author
Categories lost, Mad Rock


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