A new game spell I’m working on. It will give several levels of getting from one place to another.
Portal One: shifts from 1 to 5 characters from 1d5 hundred feet. Portal is a safe method of getting out of a dungeon or bad situation. Caster rolls 1d5 for the number shifted and distance shifted.
Portal Two: shifts 6 to 10 characters 1d3 miles.
Portal Three: shifts all of an adventuring party 2d4+50 miles.
Portal one has a chance of intersecting dirt or rock, death results.
Portal Two and Three don’t intersect anything; however, does have a chance of arrival being up to 4 feet above ground.
I haven’t decided what caster levels to make these yet. Portal One will likely be a third level game spell.