"Welcome to Crest of a Star; these maps and other graphics are only for playing D&D type games. They are copyright and not to be used for other purposes. If you have them on your site, please remove them. Thank you."

"My maps are free. If you purchased them, you got scammed."
"Not for redistribution or resale. Hyperlinking from Pinterest or other such share sites is prohibited."





Posted

Some Links

Re-write of the druid character class. No combat to go up a level. One Grand Druid per neutral religion. Probably by the time a druid reaches 23rd level, the previous occupant is likely to have retired or died of old age. For details not listed, read the 1E PHB page 21. I am working on a spell list for levels 8 and 9. And use d8 for hit points.


Spells per level per day re-write.




Author
Categories Druid, house rules

Posted

Some Links

After reading discussion in the Dragons’ Foot forums, this is my re-write of the monk character class.

1) get the non-fighter Con bonuses

2) get the Dex armor class bonus

3) d6 for hit dice. 2d6 hp for first level.

4) to hit as cleric.

5) save whichever is better: cleric or thief, for each row in the saving throw chart in the 1E DMG.

6) keep same xp table.

7) no combat to go up a level.

For details, you will need to look them up in the 1E PHB and DMG.




Author
Categories Monk, house rules

Posted

Some Links

I’ve been working on changing the 1e druid to go to 23rd level, And make Shaman a trade skill/character class for potion making. The character class will be called Shogosh. An Ogre word… Is that enough warning ?

Since I don’t have the time to make detailed lists of components, I’ll just make it something like ‘Fire Resistance potion kit’ and the success rate depends on skill level.

I felt back in 1980, when I started playing this game, that druid and monk stopped leveling at too low of levels.

I’ll post my changes to monk, after I’ve worked on druid changes for a bit. So far, I have the spells per level list, and I spread out the ‘initiate of circle’ levels.

I’ll also be adding in some character classes listed as NPCs in the Players Handbook. Like Dwarf Clerics.

Elf and Half-Elf character races that have Magic-User as one of their character classes can add Illusionist character class as a possibility.

I am working on making Monk and Druid character classes up to 23rd level.

All casting classes will have increased number of spells castable per day per level… as I am adding a number of spells I felt should have been in the game. Like defensive spells and curative spells. Block Poison, Cure Major Disease, etc.

Changes I’m working on.

Dwarves, hill: Paladin, Druid, and Ranger

Elves; gray, high, valley, wood: Illusionist and Bard

Half-Elves; gray, high, valley, wood: Illusionist and Monk

Gnomes, surface: Druid, Ranger, and Magic-User

Halflings, all: Ranger and Illusionist , tallfellow: Paladin

Instead of stopping rolling for hit points as noted in the 1e AD&D Players Handbook, characters will roll until they max out at 23rd level.


Author
Categories Character classes, house rules

Posted

Apparently lost track of my binder with this info, so I’ll just type it up new.

Spear thrower is for 6’ or 7’ spears
1 per round; distances: 2”, 5”, and 8”

Atl-atl is for 5’ spears
1 per round; distances: 3”, 6”, and 9”


Author


Privacy policy: I track IP addresses and pages looked at out of a vague curiosity to learn what pages are looked at on my site. After a set period, this information is deleted. No personal information is permanently kept.


[ Copyright © by Jim, 1980-2050. All Rights Reserved. ]

[ Except where noted, and where copyrights are held by others. ]