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Spells per level per day.
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Hi and welcome to my Crest of a Star site ! This site is my first edition AD&D materials.
I have added to the maps, people, etc. since I bought Campaign Cartographer 2 around 23 or so years ago. I now have CC3+ and all of its add-ons.
Link in the Home text at the top of this drop down will bring you back to the front page of this site.
My other rpg sites below.
Posted
Spells per level per day.
Author
Bill George
Categories
Cleric, house rules
Posted
Re-write of the druid character class. No combat to go up a level. One Grand Druid per neutral religion. Probably by the time a druid reaches 23rd level, the previous occupant is likely to have retired or died of old age. For details not listed, read the 1E PHB page 21. I am working on a spell list for levels 8 and 9. And use d8 for hit points.
Spells per level per day re-write.
Author
Bill George
Categories
Druid, house rules
Posted
After reading discussion in the Dragons’ Foot forums, this is my re-write of the monk character class.
1) get the non-fighter Con bonuses
2) get the Dex armor class bonus
3) d6 for hit dice. 2d6 hp for first level.
4) to hit as cleric.
5) save whichever is better: cleric or thief, for each row in the saving throw chart in the 1E DMG.
6) keep same xp table.
7) no combat to go up a level.
For details, you will need to look them up in the 1E PHB and DMG.
Author
Bill George
Categories
Monk, house rules
Posted
I’ve been working on changing the 1e druid to go to 23rd level, And make Shaman a trade skill/character class for potion making. The character class will be called Shogosh. An Ogre word… Is that enough warning ?
Since I don’t have the time to make detailed lists of components, I’ll just make it something like ‘Fire Resistance potion kit’ and the success rate depends on skill level.
I felt back in 1980, when I started playing this game, that druid and monk stopped leveling at too low of levels.
I’ll post my changes to monk, after I’ve worked on druid changes for a bit. So far, I have the spells per level list, and I spread out the ‘initiate of circle’ levels.
I’ll also be adding in some character classes listed as NPCs in the Players Handbook. Like Dwarf Clerics.
Elf and Half-Elf character races that have Magic-User as one of their character classes can add Illusionist character class as a possibility.
I am working on making Monk and Druid character classes up to 23rd level.
All casting classes will have increased number of spells castable per day per level… as I am adding a number of spells I felt should have been in the game. Like defensive spells and curative spells. Block Poison, Cure Major Disease, etc.
Changes I’m working on.
Dwarves, hill: Paladin, Druid, and Ranger
Elves; gray, high, valley, wood: Illusionist and Bard
Half-Elves; gray, high, valley, wood: Illusionist and Monk
Gnomes, surface: Druid, Ranger, and Magic-User
Halflings, all: Ranger and Illusionist , tallfellow: Paladin
Instead of stopping rolling for hit points as noted in the 1e AD&D Players Handbook, characters will roll until they max out at 23rd level.
Author
Bill George
Categories
Character classes, house rules
Posted
Apparently lost track of my binder with this info, so I’ll just type it up new.
Spear thrower is for 6’ or 7’ spears
1 per round; distances: 2”, 5”, and 8”
Atl-atl is for 5’ spears
1 per round; distances: 3”, 6”, and 9”
Author Bill George