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Posted

 Falla Keep, Map 5, Fondfield, Trillolara


Room T) 160’ × 80’ × 50’ ( 640,000 cubic feet)

behind the spiral stair case are

2 Ettins

Chest: 4’ × 4’ × 2’
one 3,000 gp jewelry ; 1,000 cp ; 1,000 sp
The room is lit by a giant braizure as mapped


Room U) 60’ × 20’ × 50’ store room for Room W

12 barrels. All contain food only. Fresh apples, fresh peaches, rice.
Rice doesn’t grow in Trillolara.


Room V) L-shaped: 20’ × 20’ × 20’ – 20’ × 30’ × 40’ – 10’ × 10’ × 30’

20 giant rats
on floor: 1,000 sp ; two 100 gp gems


Room W) 80’ × 60’ × 40’ ( 192,000 cubic feet)

parapet is 12’ high. The people here are 50 percent covered by the parapet. adds -2 to AC

chasm is 300’ deep

drawbridge is Wizard Locked and is closed.

The straight lines show lines of fire for missile weapons.

The green and blue curved lines show the lantern light coverage. The green circles and the blue circle are the lanterns.

4 Fighters NE of 7th level

1) average ability numbers.

2) average except Dex 17.

each has: 2 Long Bows 10 Arrows + 2, 10 Arrows +1, 20 spears, long sword. regular chain mail and helm.

3) average ability numbers.

4) average ability numbers except Intelligence of 17.

each has: 2 Heavy Crossbows, 15 bolts +1, 37 javelins, banded mail, helm, long swords

one Magic-User 12th level

NE, Intelligence 18, 4 level 1, 4 level 2, 4 level 3, 4 level 4, 4 level 5, and

1 level 6 spells

Cloak of protection +4 AC +4 SR

one Illusionist 8th level

NE, Intelligence 18, 4 level 1, 3 level 2, 2 level 3, 1 level 4 spells

They know nothing of the other areas, mercenaries.

Chest: 4,400 sp ; 440 pp


Door 17)

leaning or pushing on door causes it to open.


Door 18)

only dwarf, elf, or half-elf can find.

push on left side from either direction to open


Room X) 20’ × 20’ × 40’

Lurker above


Room SS) 20’ × 40’ × 30’ (24,000) empty


Door 19)

to open, the drawbridge in Room W must be down and a magic-user touch the bottom of door.


Author
Categories South Hemisphere

Posted

 Falla Keep, Map 6, Fondfield, Trillolara


Door 20)

kill the skeletons in Room W, or be CN or CE and touch the door to open it.

When this door is opened, an alarm rings in Rooms HH and JJ.


Room Y) 70’ × 70’ × 30’ hemisphere ceiling (89,797) empty


Room Z) a semi-circle room, empty


Door 21)

touch by any non-human


Room AA) 30’ × 90’ × 40’ ( 108,000)

16 skeletons


Room BB) 20’ × 50’ × 30’ ( 30,000 cubic feet)

3 Owlbears


Room CC) 30’ × 30’ × 30’ ( 27,000) empty


Room DD) 30’ × 20’ × 20’ ( 12,000) empty


Room EE) 40’ × 30’ × 20’ ( 24,000) empty


Room FF) 20’ × 10’ × 10’ empty


Author
Categories South Hemisphere

Posted

 Falla Keep, Map 7, Fondfield, Trillolara


Door 23)

6 depressions in a circle at the large yellow arrow:

the depressions are one inch across, in a 1 foot circle.

to open: touch top circle

to close: touch bottom circle

to exit from Room GG and door is closed, push up on door on a 1-2 in 6


Room GG) 60’ × 30’ × 40’ ( 72,000 cubic feet)

yellow mold where marked
no treasure


Door 22)

CE touch or Dispel Magic of at least 7th level


Room HH) 20’ × 90’ × 20’ – 30’ × 90’ × 20’

Barracks are for 50 Chaotic Evil men fighters, 42 are level zero Men-At-Arms

21 Men-at-Arms: long bows, 20 arrows, long sword, chain mail, helm

21 Men-at-Arms: 3 spears, long sword, foot soldier’s mace, chain mail, helm

6 Serjeants, level 1 fighters: 3 javelins each, long sword, 4 monster burn oil flasks, banded mail, shield

2 Lts., level 3 fighters: banded mail, two-handed swords, 5 vials Unholy water, Dagger poisoned blade SR -1

The ballista has 75 bolts.

food and water barrels in the room

1d8 copper pieces, 1d4 silver pieces for each third bunk searched

There are 13 men-at-arms in the passageways leading to this room. They will attack from the rear if the party doesn’t find them first.


Room II) 150’ × 120’ × 40’ (720,000) training room

the white pads are training areas

Author
Categories South Hemisphere


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