my Quasqueton Links
Larger map so it is easier to see.
Rooms 16 through 34 are in the Jail and Punishment area.
Room 21) 28’ × 28’ × 10’: punishment room
Doors and furniture are rotted.
Room 22) 8’ × 14’ × 10’: jail cell Door and furniture are rotted.
Room 23) 7’ × 15’ × 10’: jail cell Door and furniture are rotted.
Room 24) 6’ × 14.5’ × 10’: jail cell Door and furniture are rotted.
Room 25) 6’ × 14’ × 10’: jail cell Door and furniture are rotted.
Room 26) 20’ × 19’ × 10’: manacle store room Door and furniture are rotted.
Room 27) 30’ × 29’ × 10’: turnkey office Door and furniture are rotted.
(a turnkey is one of the jailers. He had keys to the cells.)
Room 28) 19’ × 19’ × 10’: storeroom Door and furniture are rotted.
Room 29) 29’ × 29’ × 10’: jail cell Door and furniture are rotted.
Room 30) 19’ × 8’ × 10’: jail cell Door and furniture are rotted.
Room 31) 19’ × 8’ × 10’: jail cell Door and furniture are rotted.
Room 32) 19’ × 8’ × 10’: jail cell Door and furniture are rotted.
Room 33) 18’ × 12’ × 10’: jail cell Door and furniture are rotted.
Room 34) 18’ × 9’ × 10’: jail cell Door and furniture are rotted.
Room 35) 59’ × 59’ × 10’: weapons and storage
Dusty and rotted goods
The sixth one has a potion of cure poison, (good for 3 doses).
7 swords, two are in good shape, the rest are rusted.
4 long bows, 1 is in good shape.
2 of the 4 quivers are in good shape ( 20 of the arrows are in good shape.)
the quivers hold 20 arrows
3 of the 8 wooden mallets are in good shape.
2 of the 7 scimitars are in good shape.
4 of the 10 shields are in good shape.
1 of the 5 bastard swords are in good shape.
4 of the 7 maces, next to the flasks, are in good shape.
One of the small boxes near the long swords contains 4 usable daggers.
The 9 barrels are empty.
5 sets of bones on the floor.
The bones by the barrels, lower left corner, are the remains of the guy who came
here to explore. He rebuilt the stove in the banquet hall kitchen.
4 giant centipedes are in this room
Probably what killed the guy mentioned above.
(If an item isn’t in good shape, that means it will fall apart when used.)
Secret door exit just push on right side.
Room 36) 39’ × 39’ × 10’: store room all items are rotted.
Room 37) 49’ × 49’ × 15’: Leader’s room, fake
looks like a rich well appointed room.
makes it appear.
Secret door:
moving the labratory table out of the way pulls a small metal wire,
this releases a latch in the wall and the secret door swings open.
Room 38) 50’ × 50’ × 16’: Leader’s room, real
Very ostentatious room, worthy of a dukedom.
Could this be the castle leader ? Or the pet ?
The bed has a silk coverlet under the blanket on top.
The silk is worth 300 gp in one piece.
The rest of the bed items are rotted.
The sacks used to contain grain, they are rotted. The dressing table to the west of the bed has 2 nice
brass candelabras on it which are worth 50 gp each.
In one of the drawers are 2 scrolls of Cure Light Wounds, 3 uses per scroll
The three 3’ × 6’ rugs are in good shape and are worth 20 gp each. There is one book on the east wall, on top of the table.
It is in good shape and contains all of the first and second level spells
For Magic-User and Illusionist. These aren’t book bound scrolls,
but they can be copied to scrolls and used. Book is worth 500 gp.
The cabinet to the east of the bed has several ledger books full of figures and
food orders.
The books in the northwest corner are rotted and fall apart when picked up.
There is nothing left of value in this room.
To exit the room, push on the right side of the secret door.
Room 39) odd-shape x 10’: Dining Hall
This is where the soldiers ate.
Doors and furniture are rotted.
Room 40) 30’ × 30’ × 10’: Cold room for food
No food left, but the room is cool.
The 2 small cabinets: 7.5’× 4.6 feet, were for the storage of small meats,
like rabbit, squirrel, etc.