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Posted

Potter is a nice little village. Pottery is what they do here, long with growing apples, wheat, and corn. Adventurers stop by from time to time to spend a bit of money. There are guards and a low-level cleric that can give some minor assistance. But they will get upset if the player characters bring back a large group of monsters in hot persuit.

But their neighbors to the west and south aren’t very friendly. They said they wanted to protect the people and town of Potter.

But they failed in that attempt. Those in Quasqueton and Khilla Keep did try for some years to be friendly and polite.

One day Khilla Keep just stopped doing anything, not buying supplies, no patrols. Word was sent to a nearby keep, who sent a small patrol. The patrol was attacked. The survivors did make it back to the nearby keep, no persuit of them took place.

The King sent a punishment force, but the keep was abandoned. Extra patrols were made from Fondfield. Not all patrols caught nor prevented evil, but it was reduced.

Many years later two men built Quasqueton. They were friendly and blocked a number of invasions. One day they sent a rider to Potter to explain they were going off on an expedition and would be gone some time, but would return eventually.

Nothing was every heard of them again. The envoy was an orc… this very much startled the Good Folk of Potter. By the time an armed patrol arrived from Fondfield the orc and the men were gone. A ranger that followed them said they had goblins and orcs in their group.

The trees in the area west of Quasqueton became sickly and bent. Few who traveled there returned.

The real evil in this forest was in The Dark. A tower run by a necromancer.

Ksh is a small fen. A magic-user levitating or flying above one side of it can see across it. Marching infantry going into it have disappeared.

It is unknown if the necromancer or the Ksh is responsible for the evil taking over places in this forest. The necromancer denies he has anything to do with it.

What is the necromancer doing ? He says he has nothing to do with the ghostly saguaro cacti growing around his tower. Swipe your hand through one, nothing happens right away. But the next day there are cactus spines in your hand.I decided to make an adventure for this location. Completely new maps done in CC3, along with new descriptions. I really don’t like blank spots in my campaign. It will be for a group of 1st-2nd level characters.


The other choices are Chell Castle and Farnal Castle which are east of Potter, but Fondfield is the best bet for major help. That includes medical as well as military.

Why not try to get help from Jolan ? They tend to fire arrows at anyone approaching.


Map updated Nov 25, 2014


Author
Categories South Hemisphere

Posted

Half-Elf (gray); male, Cleric 7, Fighter 6 plate (few pluses), shield

Str 18/50, Int 14, Wis 18, Con 18, Dex 17, Cha 14

Monster burn oil: 3, Lantern oil: zero, age: 50, height: 68 inches, torch: zero, hair: dark blond, weight: 140 pounds, Holy Water: 10, eyes: blue

HP 77

Bag of holding ( type 2), Amulet of Proof vs. Detection and Location, Necklace of Prayer Beads, Keoghtum’s Ointment, Potion Longevity, Ring Protection ( few pluses)

Long Bow, Bastard sword ( few pluses), bastard Sword ( few pluses) Morning star, Long sword, Dagger (several pluses)
can fire 6d6 hp fireballs up to 12” away, arrows: 5, silver arrows: 15, holy water arrows: 6

M-U spells: 5 level 1, 5 level 2, 3 level 3, 2 level 4

He lives in Fondfield, Trillolara.

In my campaign the spell Identify doesn’t use a gold fish, and it only gives approximate pluses of a magic item. Few is +1 or +2; several is +3 or +4; many is +5 or +6. Most of the +6 items are Unique. Broken or gone, they are gone forever.


Author
Categories South Hemisphere

Posted

Half-elf (high), male, Cleric 6/M-U 8 splint+3, shield
( character was given out at a convention for one shot game play)

Hall of Song, Deity: Belala, tithe: 6 percent

benefits: +5 Save vs. Charm, can use a long sword +2 or better

Str 17, Int 17, Wis 18, Cn 18, Dex 18, Cha 16

Monster burn oil: 6, Lantern oil: zero, age: 56, height: 69 inches,
torch: 3 two hour, hair: dark blond, weight: 150 pounds,
Holy Water: 10, eyes: green

HP 56

Scroll Magic Missle ( 8th level), Scroll Protection from Evil, 10’ radius,
Wand of Magic Missles

Long sword +3, foot flail+1, war hammer, stone hammer

Cleric spells: 5 level 1, 5 level 2, 3 level 3

M-U spells: 4 level 1, 3 level 2, 3 level 3, 2 level 4

He lives in Seascape Keyfirth, capital of Burlan City-State, Teslarc.

He doesn’t know his real name, he searches for something. So everyone, and himself, calls him Searcher.


Author
Categories South Hemisphere

Posted

Where many of the adventures in my campaign took place.

Fondfield, a local military district headquarters, was the home to the player characters.

Quasqueton is where I ran B-1 module from TSR. The map and dungeon I have placed on this site is a new dungeon with the basic premise. It is Southeast of Fondfield.

Sraa Keep is where the player characters encounter a tough dungeon, and a lich, it is west of Fondfield. Very little of Sraa Keep is on the surface. Oh, and watch out for the giant slugs !

Off this map:

The road leading off to the Northwest leads to the stone keep and grounds the player characters won. The road leads down the coast to Dwarfbas, the nearest Dwarven City. A few days away is Dwarf Home. A many level dungeon with many rooms.

Updated map, Nov 18, 2014

The blue area upper right is part of the Sea of Ghanuu. The dark green forests near Quasqueton and Sraa Keep are sickly and dangerous. The lighter forest near Quasqueton is dangerous, and could be having an influence on that border castle to the west.

Krini Forest is in two parts. One part lawful and one part chaotic.

Various foods are grown in this area, with some shallow water crabs and clams available as well. Some of the olives are pressed for oil, and this is sold to markets outside Trillolara.

The Barrier Hills do act as a barrier to most invasion forces, but the blocking isn’t complete.

Unnamed locations are generalized, not exactly placed.


Author
Categories South Hemisphere


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